Today is US National Mini Golf Day – as opposed to international mini golf day in September.
I figured we will probably only make one miniature golf map this year, so I made a golf game that tours the world.
I’ve also been playing with a bit with a Commodore 64 emulator that I installed on my Raspberry Pi 400 so, I thought, why not create a Commodore 64 mini-golf video game of the world? Right?!
Right! (The Commodore 64 was not a great system for making maps, but it was the system for video games back in the day. I figured it was a match made in heaven.
See if you can make par. It’s not easy. May take a few tries. You can share your score online too.
Vie
View Map and Play Some Miniature Golf 1980s Style Here
Spec Outline I Fed to Web Map GPT to Begin Creating the Game
Create Mini Golf Day World Tour
A compact browser game concept for a Commodore 64-inspired mini-golf website in which a pixel world map acts as the level selector and nine tourist-city holes form a playful global tour.[1][2]
Creative direction
The game should feel like a travel postcard rendered by an 8-bit home computer: chunky geometry, limited palette, simple bounce physics, and legible landmark silhouettes rather than realistic urban modeling.
The most effective scope is a static single-page HTML5 Canvas game with a world map menu, nine holes, drag-to-aim controls, stroke counting, simple hazards, and a faux travel-computer presentation layer.
Design principles
- Landmark essence over geographic accuracy; each hole should parody a city through one or two famous forms rather than reproduce a real street network.
- Readability first; every obstacle should be understandable as a rectangle, circle, polygon, moving blocker, or hazard tile.
- One signature mechanic per city; each course should have a memorable gimmick such as a roundabout bank shot, canal reset, moving crossing, or bridge tunnel.
- Short-session fun; each hole should be completable in 30 to 90 seconds by an average player.
Note: I admit that this one took a lot more than one prompt to create. But it was fun. And it made me nostalgic for simpler video games.
